2024 COESAG | Webinars 2024

Webinars 2024


Webinar – IV


Webinar Topic: Where Do Games Fit in Public Policy?

Date: April 29, 2024 (Monday)

Time: 3:00 – 4:05 p.m. (IST)

Registration Link: https://forms.gle/Cxp4CB51YooiMvrt5

Speaker Name: Mr. Bharath M Palavalli,
Ashoka Fellow, Bengluru, India

Profile: Bharath designs tools to help make better public policy, using a complex adaptive systems lens. His work spans across areas ranging from inequality, transport, energy, disaster management, urban planning, governance to social protection. In 2012, he co-founded Fields of View, a non-profit research group in India to create these tools. He was elected as an Ashoka Fellow in 2018 for his work in developing tools and methods to allow stakeholders to collaboratively create public policy. He teaches courses upon request in the areas of Tools for Participation in Public Policy, Games as Research Tools, and Data in Public Policy.


Abstract: Public policy-making is a complex process with multiple stakeholders. Often, these stakeholders have conflicting objectives, and the outcomes are inter-generational and sometimes unintentional. What are the problem areas in such a multi-stakeholder environment that make it ripe for the use of tools such as gaming simulations? Are they stand-along tools? What makes them functional and where do they break? Do they trivialize the nature of the problem? These are a few questions that Bharath will explore in the talk.



Webinar – III


Webinar Topic: Capturing the Things We Know, But Professionally Ignore

Date: March 26, 2024 (Tuesday)

Time: 3:00 – 04:05 p.m. (IST)

YouTube Link: https://www.youtube.com/watch?v=9QX9MRjsaGc

Speaker Name: Prof. Sebastiaan Meijer
Professor and Vice dean, Division of Health Informatics and Logistics, Head of Department, Biomedical Engineering and Health Systems, KTH Royal Institute of Technology, Stockholm, Sweden

Profile: He is a Professor in Health Care Logistics. Sebastiaan Specialised in simulation, gaming and other participatory methods to capture real-world complexity in innovation processes. He also has interests in theory of design of complex adaptive systems and the backbones of society. He is working mostly on health care, health prevention and promotion systems, but equally interested in other large-scale questions. There are more than 170 publications on his name.
He is also Serving as head of department for Biomedical Engineering and Health Systems (MTH), and vice dean for the school of Engineering Sciences in Chemistry, Biotechnology and Health (CBH).

Abstract: Our professional world is organised through different project management systems, decision making structures and management philosophies. In an era of escalating emergencies and existential crises, these systems are increasingly struggling to deal with complexity. Simultaneously, professionals often know what they actually should do. Gaming has a unique role to play here. In this talk, Sebas reflects on how change processes can change themselves with the right tolls and philosophy.



Webinar – II


Webinar Topic: Ambient Playfulness and Ubiquitous Play

Date: February 26, 2024 (Monday)

Time: Time 03 – 04:05 p.m. (IST)

YouTube Link: https://youtube.com/live/o6cJW-Emh1c?feature=share

Speaker Name: Dr. Tuomas Harviainen,
Professor of Information Studies and Interactive Media, Tampere University, Finland

Profile: J. Tuomas Harviainen
(PhD, MBA) is Professor of Information Studies and Interactive Media at Tampere University, Finland. He is a regional editor for the journal Information Research, and one of the former executive editors of both International Journal of Role Playing, and Simulation & Gaming. Harviainen is a firm believer in that communities of games research should more actively learn about each other.


Abstract: In this webinar, professor Harviainen will talk about the ways in which gaming and play is all around us in current-day societies, as well as both online and in the physical world. Even though games and play have become massively popular, in many cases people are playing them separated from one another, or in only seeming contact. This is very different from what early scholars of games expected. What does the difference denote, and what could maybe be done to ensure that we learn to play again together more often?



Webinar – I


Webinar Topic: Simulation Games: A Bridge between Knowledge and Behaviour

Date: January 19, 2024 (Friday)

Time: Time 03:00 to 04:05 p.m. (IST)

YouTube Link: https://youtube.com/live/y0EXFI12QwE?feature=share

Speaker Name: Ms. Marieke de Wijse,
Researcher, Radboud University, Nijmegen, The Netherlands

Profile: Marieke de Wijse-Van Heeswijk, is PhD researcher at Nijmegen school of Management (Radboud University, the Netherlands). Marieke studies the effects of interventions in and around game simulations on learning/change with participants. Marieke is a member of the ISAGA board (from 2004-2008 and 2021 until now) and community (since 2004) and member of the Dutch ISAGA branch Saganet (since 2004) and NASAGA (since 2020). Marieke was guest editor for the special issue facilitation of simulation games in the Game and Simulation Journal. Marieke was a change and learning consultant and game designer/facilitator for GITP International from 2004 until 2015. From 2015 she started her research on the effects of different facilitation approaches in various types of simulation games. Marieke uses both Qualitative, quantitative and action research methodology and is used to a multidisciplinary research approach taking in perspectives from sociology, organizational sciences, public administration and philosophy.


Abstract: This webinar will enlighten how simulation games as research and intervention tools can have a role in disseminating knowledge into action. In society knowledge often resides with research and educational institutions and often only poorly finds its way to society. When visiting for instance sustainability conferences we often in high majority researchers but not the policy implementers and organizations that should be working with the recommendations. Why? Science is often perceived as boring (and sometimes it is!) and not understandable (how poor scientist and policy makers often are in their word usage!). How can we solve this? By inviting all stakeholders and people for the community of practitioners to play SGs with us! In this talk ideas, directions and concrete examples are provided how simulation games have been used and can be used in achieving behavioural change in society. Examples are provided on how hospital boards can be prepared for future pandemics, how municipalities and their citizens can overcome environmental challenges and rising cost of energy, how to gain support with SGs for a 10 million budget cut and develop proactive future proof plans. Hope to see you there!