Webinar – II
Webinar Topic: Ambient Playfulness and Ubiquitous Play
Date: February 26, 2024 (Monday)
Time: Time 03 – 04:05 p.m. (IST)
Registration Link: https://forms.gle/SyPneWJU987N5LHCA
Speaker Name: Dr. Tuomas Harviainen, Professor of Information Studies and Interactive Media, Tampere University, Finland
Profile: J. Tuomas Harviainen (PhD, MBA) is Professor of Information Studies and Interactive Media at Tampere University, Finland. He is a regional editor for the journal Information Research, and one of the former executive editors of both International Journal of Role Playing, and Simulation & Gaming. Harviainen is a firm believer in that communities of games research should more actively learn about each other.
Abstract: In this webinar, professor Harviainen will talk about the ways in which gaming and play is all around us in current-day societies, as well as both online and in the physical world. Even though games and play have become massively popular, in many cases people are playing them separated from one another, or in only seeming contact. This is very different from what early scholars of games expected. What does the difference denote, and what could maybe be done to ensure that we learn to play again together more often?
Webinar – I
Webinar Topic: Simulation Games: A Bridge between Knowledge and Behaviour
Date: January 19, 2024 (Friday)
Time: Time 03:00 to 04:05 p.m. (IST)
YouTube Link: https://youtube.com/live/y0EXFI12QwE?feature=share
Speaker Name: Ms. Marieke de Wijse, Researcher, Radboud University, Nijmegen, The Netherlands
Profile: Marieke de Wijse-Van Heeswijk, is PhD researcher at Nijmegen school of Management (Radboud University, the Netherlands). Marieke studies the effects of interventions in and around game simulations on learning/change with participants. Marieke is a member of the ISAGA board (from 2004-2008 and 2021 until now) and community (since 2004) and member of the Dutch ISAGA branch Saganet (since 2004) and NASAGA (since 2020). Marieke was guest editor for the special issue facilitation of simulation games in the Game and Simulation Journal. Marieke was a change and learning consultant and game designer/facilitator for GITP International from 2004 until 2015. From 2015 she started her research on the effects of different facilitation approaches in various types of simulation games. Marieke uses both Qualitative, quantitative and action research methodology and is used to a multidisciplinary research approach taking in perspectives from sociology, organizational sciences, public administration and philosophy.
Abstract: This webinar will enlighten how simulation games as research and intervention tools can have a role in disseminating knowledge into action. In society knowledge often resides with research and educational institutions and often only poorly finds its way to society. When visiting for instance sustainability conferences we often in high majority researchers but not the policy implementers and organizations that should be working with the recommendations. Why? Science is often perceived as boring (and sometimes it is!) and not understandable (how poor scientist and policy makers often are in their word usage!). How can we solve this? By inviting all stakeholders and people for the community of practitioners to play SGs with us! In this talk ideas, directions and concrete examples are provided how simulation games have been used and can be used in achieving behavioural change in society. Examples are provided on how hospital boards can be prepared for future pandemics, how municipalities and their citizens can overcome environmental challenges and rising cost of energy, how to gain support with SGs for a 10 million budget cut and develop proactive future proof plans. Hope to see you there!