2025 COESAG | Webinars 2025

Webinars 2025


Webinar – II


Webinar Topic: (Don’t) Be Afraid

Date: February 28, 2025 (Friday)

Time: Time 03 – 04:05 p.m. (IST)

Registration Link: https://forms.gle/56bJ6S3kFF4pNjUM9

Speaker Name: Dr. Elyssebeth Leigh, 2017 Ray Page award - for lifetime achievement in simulation, Life Member - ISAGA, Simulation Australasia, Visiting Academic - Faculty of Engineering and IT, University of Technology Sydney, Australia

Profile: Dr. Elyssebeth Leigh is a distinguished educator and leader in experiential and simulation-based learning. With over 40 years of experience, she has dedicated her career to creating and managing simulations that replicate real-world conditions, enabling learners to practice and refine their skills. Her recent work includes co-authoring "Facilitating Simulations" with Dr. Laurie Levesque, published in 2024.

Dr. Leigh is has served on the boards of the International Simulation and Gaming Association (ISAGA) and Simulation Australasia, including four-year tenure as General Secretary of ISAGA. In recognition of her lifetime contributions to simulation in Australia, she received the Ray Page Award. In July 2024, Dr. Leigh co-presented at the International ISAGA Summer School at Charles Darwin University in Sydney, focusing on the design and facilitation of simulations and games. Her extensive research and publications emphasize the skills required for effective facilitation of simulations, bridging the gap between theoretical knowledge and practical application in educational settings.

Abstract: One factor limiting use of simulation in education is fear. It can be fear of making a mistake, fear of feeling foolish, fear of being embarrassed, of not knowing what to do next. These fears may be why so much educational practice is tightly structured and orderly. Clear directions, knowing about what lies ahead with ‘everyone on the same page’ allows knowledge to be transferred precisely and tidily.

However the ‘real world’ is seldom as neat as that. And as important as it may be to provide learners with relevant skills for operating in the real world, using activities like simulations may seem (for some educators) to open up a black pit of uncertainty and disorder. For others the fear is manageable, or even irrelevant. This webinar will begin with an exploration of why this might be so, and how an understanding of some concepts like the Cynefin Domains of knowledge can help to reduce and/or remove that paralysing fear.

Participants will draw on their own experiences of challenging moments in simulations or games for learning to reflect on how fear emerges and what we each do to quell or manage it. The goal for the session will be to contribute to information about how to help those, who are hesitating to take the risk of using simulation, acknowledge and address their fears and become effective users of simulation and games in education.



Webinar – I


Webinar Topic: Serious Game Design

Date: January 31, 2025 (Friday)

Time: Time 03:00 to 04:05 p.m. (IST)

YouTube Link: https://youtube.com/live/Qrvo3f0uLlk?feature=share

Speaker Name: Sharmistha Banerjee,
Assistant Professor, Department of Design, IIT Guwahati, India,

Profile: Sharmistha Banerjee, I work as an Assistant Professor at the Department of Design and Associate Faculty at the Centre for Disaster Management and Research, Indian Institute of Technology Guwahati. I specialize in Design for Sustainability. As co-founder of the Sustainability and Social Innovation Lab at IIT Guwahati, I lead initiatives on transforming consumption and production systems through sustainable product-service system design interventions. The lab participates in the global Learning and Education Network in Sustainability (LeNS), a consortium of more than 150 universities across the globe, focusing particularly on the design of sustainable distributed economy solutions. My research and development work primarily focuses on SDG 12 (Responsible Consumption and Production) through my role at the Department of Design and SDG 11 (Sustainable Cities and Communities) through my role at the Center for Disaster Management and Research.


Abstract: We use the art of gamification to reach out to our audiences, be they kids or adults, for various educational, therapeutic, and other such “serious” purposes. We use gamification and turn the play into persuasion. Explore with me how to master the art of crafting games that don't just entertain but also transform their players or meet higher purposes. I will showcase our disaster preparedness games for kids and adults, financial training games for craftspeople, design sensitivity-building games for craftspeople, and sustainability-oriented design thinking games for designers, engineers, and business managers, and unravel the process of developing these games for you.